# Pilot (Beta)

Pilots are equippable NFTs that provide beneficial effects to users through their stats and skills.

## ⚠ Pilot (Beta) – Things to Keep in Mind

* **The Pilot system will be launched as a beta service to allow for a more detailed review of its impact on system stability and the overall tokenomics.**
* Please note that various aspects of the Pilot system may be adjusted during this period.

## How to Obtain Pilots

Pilots can be obtained through marketplace purchases or airdrops.

### **1️⃣ Market Purchase**

<figure><img src="/files/kPdhkZnWwy9xjCvwPvMS" alt=""><figcaption></figcaption></figure>

* Pilots can be obtained by trading with other users on the marketplace.
* Purchased Pilots cannot undergo **Core Shift**, be sold, transferred to a wallet, or be used as material for another Pilot for 72 hours.

### **2️⃣ Airdrop**

* Outside of the marketplace, Pilots can also be acquired through airdrops.
* Pilots obtained through an airdrop can be sent to Spending via the in-app linked wallet. After being sent, they cannot be used for Core Conversion, sale, wallet transfer, or as material for other Pilots for 72 hours.

## Pilot Features

### **1️⃣ Equip**

<figure><img src="/files/YLCuVHKM8alFxSPTKcgE" alt=""><figcaption></figcaption></figure>

* Only one Pilot can be equipped at a time.
* An equipped Pilot cannot be core shift, sold, transferred to a wallet, or used as material for another Pilot.
* An equipped Pilot cannot undergo **Core Shift**, be sold, transferred to a wallet, or be used as material for another Pilot.

► Pilot Unequip Cost

| Category     | XPER  |
| ------------ | ----- |
| Unequip Cost | 5,000 |

### **2️⃣ Promotion**

<figure><img src="/files/yBxJuCst4Nz8g4VQnSyG" alt=""><figcaption></figcaption></figure>

* Select one Pilot to promote.
* Promotion requires 4 additional Pilots of the same grade, tokens, and Pilot Promotion Parts.
* Upon successful promotion, the selected Pilot’s stats will increase, and the next-grade skill will be unlocked.
* One skill from the current grade of the four material Pilots will be randomly granted to the promoted Pilot.

  <mark style="color:red;">※ Example: Promoting a Normal-grade Pilot to Rare will grant a new Rare skill.</mark>

  <mark style="color:red;">The granted Rare skill is randomly chosen from the Normal skills of the 4 material Normal-grade Pilots.</mark>
* Pilot Promotion Parts can be obtained from Special Boxes.

► Pilot Promotion Cost

| Pilot Grade | XPER   | PER   | Promotion Parts |
| ----------- | ------ | ----- | --------------- |
| Normal      | 4,000  | 1,000 | 5 items         |
| Rare        | 24,000 | 6,000 | 25 items        |

### **3️⃣ Skill Value Adjustment**

<figure><img src="/files/UL4eqxyZMwcnIzgRT2E4" alt=""><figcaption></figcaption></figure>

* Select one of the Pilot's skills to adjust its skill value.
* Adjusting skill values consumes tokens and Pilot Core items.
* If the value decreases, you may pay an additional cost to restore it to the previous value.
* Pilot Core items can be obtained through Core Shift and Special Boxes.

► Skill Value Adjustment Cost

| Skill Grade | XPER  | Core     |
| ----------- | ----- | -------- |
| Normal      | 1,000 | 5 items  |
| Rare        | 2,000 | 15 items |
| Elite       | 5,000 | 30 items |

► Restore Skill Value Cost

| Skill Grade | XPER  |
| ----------- | ----- |
| Normal      | 1,000 |
| Rare        | 2,000 |
| Elite       | 5,000 |

### **4️⃣ Core Shift**

<figure><img src="/files/B75V9wBY87ik9YOyRUWR" alt=""><figcaption></figcaption></figure>

* Select a Pilot to perform Core Shift.
* Core Shift consumes tokens and burns the selected Pilot.
* Based on the grade of the Pilot, a specific number of Pilot Core items will be granted.
* Obtained Pilot Cores are essential for skill value adjustment.

► Pilot Core Shift Details

| Pilot Grade | XPER Cost | Number of Cores Obtained |
| ----------- | --------- | ------------------------ |
| Normal      | 1,000     | 10 items                 |
| Rare        | 5,000     | 60 items                 |
| Elite       | 25,000    | 400 items                |

### **5️⃣ Sale**

<figure><img src="/files/aDvgU1BmEIFfUMvUUO34" alt=""><figcaption></figcaption></figure>

* Pilots can be listed for sale on the marketplace, with transactions made in ARB tokens.
* Upon successful sale, 4% royalty and 2.5% transaction fee will be deducted from the total sale amount.

### **6️⃣ Wallet Transfer**

<figure><img src="/files/iGVLLK4iEw2oFp0ziYE1" alt=""><figcaption></figcaption></figure>

* Pilots can be transferred to a personal wallet by paying a token fee.
* The amount of tokens required depends on the grade of the Pilot being transferred.

► Pilot Wallet Transfer Fee

| Pilot Grade | XPER  |
| ----------- | ----- |
| Normal      | 100   |
| Rare        | 500   |
| Elite       | 5,000 |

## Pilot Skill Detailed Description

### **1️⃣ Pilot Skill Overview**

There are a total of 19 different skills that can be assigned to Pilots.

<figure><img src="/files/GkV7aYfCbekZehHObSd8" alt=""><figcaption></figcaption></figure>

### **2️⃣ Skill Value Range**

When using the **\[Change Skill Value]** feature or acquiring new **Rare** or **Elite** skills through promotion, one of the values within the ranges below will be assigned.

*<mark style="color:red;">(The “Maximum Total Value” refers to the highest possible combined value a single Pilot can have if they possess the same skill across Normal, Rare, and Elite grade.)</mark>*

<figure><img src="/files/SOiEKbjV9SLXfOS7bcgN" alt=""><figcaption></figcaption></figure>

### **3️⃣ Base Skill Value of Pilots Obtained via Airdrop**

Normal grade Pilots obtained through Pilot Airdrops and Pilot Selection Tickets will be assigned one of the values below according to their skills.

<div align="left"><figure><img src="/files/cbaYNTp2ai8zhu5GGM7O" alt="" width="360"><figcaption></figcaption></figure></div>


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