> For the complete documentation index, see [llms.txt](https://docs.perplay.io/perplay-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.perplay.io/perplay-whitepaper/game-fi/nft/condition.md).

# Condition

<figure><img src="/files/jtRSBfNYkgCKHm7Dz6fV" alt=""><figcaption></figcaption></figure>

All Vehicle NFTs have a property called Condition, which initially starts at 100.

Each time you play a game and spend Power, the Condition of your Main Vehicle decreases.

The Vehicle’s Condition Status changes based on its current Condition value. The following penalties are incurred when the status changes.

<table><thead><tr><th width="161">Status</th><th>Effects</th></tr></thead><tbody><tr><td>Fine</td><td>No penalties and The vehicle is at full performance</td></tr><tr><td>Caution</td><td>Slightly reduced amount of XPER obtained through gameplay</td></tr><tr><td>Warning</td><td>Significantly reduced amount of XPER obtained through gameplay<br>Cannot earn PER through gameplay</td></tr><tr><td>Destroyed</td><td>Cannot earn XPER and PER through gameplay</td></tr></tbody></table>

Therefore, in order to always keep your Vehicle at full performance, you need to manage its Condition.

You can repair your Vehicle with an XPER fee to recover its Condition. A high Durability Stat lets you pay less XPER on Repair.
