> For the complete documentation index, see [llms.txt](https://docs.perplay.io/perplay-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.perplay.io/perplay-whitepaper/game-fi/nft/type-vehicle-types.md).

# Type (Vehicle Types)

<figure><img src="/files/SvPNDno9TWKHV7gFnTHM" alt=""><figcaption></figcaption></figure>

Vehicle NFTs are categorized into four Types: SUV, Off-road, Sedan, and Sports.\
Each Type of Vehicles has different characteristics that affect maintenance costs, the quality of Special Boxes, and the amount of XPER mined.

<table><thead><tr><th width="130">NFT Type</th><th>Maintenance Costs</th><th>Special Box Quality</th><th>XPER Mining</th></tr></thead><tbody><tr><td>SUV</td><td><strong>Low</strong></td><td>Medium</td><td>Medium</td></tr><tr><td>OFF ROAD</td><td>Medium</td><td><strong>High</strong></td><td>Medium</td></tr><tr><td>SEDAN</td><td>Medium</td><td>Medium</td><td><strong>High</strong></td></tr><tr><td>SPORTS</td><td>Medium</td><td><strong>High</strong></td><td><strong>High</strong></td></tr></tbody></table>

First, each Vehicle Type receives bonuses to the Base Stats.

<table><thead><tr><th width="130">NFT Type</th><th>Speed</th><th>Luck</th><th>Energy</th><th>Durability</th></tr></thead><tbody><tr><td>SUV</td><td>Low</td><td>Low</td><td>Low</td><td>High</td></tr><tr><td>OFF ROAD</td><td>Medium</td><td>High</td><td>Medium</td><td>Low</td></tr><tr><td>SEDAN</td><td>High</td><td>Medium</td><td>Medium</td><td>Low</td></tr><tr><td>SPORTS</td><td>High</td><td>High</td><td>High</td><td>Very low</td></tr></tbody></table>

Then, additional modifiers are applied to differentiate each Type further.

<table><thead><tr><th width="219">Feature</th><th>Description</th></tr></thead><tbody><tr><td>Base Stats</td><td>A Vehicle’s Base Stats are determined within a random range set per Grade, with higher Grade granting higher numbers.</td></tr><tr><td>Number of Stat Points</td><td>Vehicles receive a set number of Stat Points on each level-up. The higher a Vehicle’s Grade, the more Points it gets when it levels up.</td></tr><tr><td>Ownership Bonus Cap</td><td>The higher your Main Vehicle’s Grade, the limit of the Ownership Bonuses from your other Vehicles increases.</td></tr></tbody></table>
