> For the complete documentation index, see [llms.txt](https://docs.perplay.io/perplay-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.perplay.io/perplay-whitepaper/game-fi/nft/grade-vehicle-grades.md).

# Grade (Vehicle Grades)

Vehicle NFTs are categorized into five Grades: Normal, Rare, Elite, Epic, and Ultimate.

<figure><img src="/files/29n64mIUyEULBRMreW6M" alt=""><figcaption></figcaption></figure>

Grades represent the rarity of NFTs and give the following differences:

<table><thead><tr><th width="220">Feature</th><th>Description</th></tr></thead><tbody><tr><td>Base Stats</td><td>A Vehicle’s Base Stats are determined within a random range set per Grade, with higher Grade granting higher numbers.</td></tr><tr><td>Number of Stat Points</td><td>Vehicles receive a set number of Stat Points on each level-up. The higher a Vehicle’s Grade, the more Points it gets when it levels up.</td></tr><tr><td>Ownership Bonus Cap</td><td>The higher your Main Vehicle’s Grade, the limit of the Ownership Bonuses from your other Vehicles increases.</td></tr></tbody></table>
